AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in Saudi Arabia: Q4 2022 Performance
Discover the performance trends of the top 5 boxing games on Android in Saudi Arabia during Q4 2022, including download numbers, revenue, and active users.
In Q4 2022, the top 5 boxing games on the Android platform in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the trends for each app throughout the quarter.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw fluctuating weekly downloads, peaking at 6.3K in late November and ending the quarter with approximately 3.5K. The game’s weekly revenue varied, reaching up to $13 in mid-October and experiencing a low of $1 in mid-December. Active users showed a similar trend, peaking at 11.1K in late November but decreasing to around 7.2K by the end of December.
Punchy Race: Run & Fight Game, also by CASUAL AZUR GAMES, had weekly downloads that started strong at 7.6K but dipped to around 1.8K by the end of November before recovering to 4.1K in the final week of December. Active users saw a decline from 19K at the start of the quarter to approximately 14K by the end of December.
Slap Kings by Lion Studios enjoyed consistent weekly revenue, averaging around $11-$15 throughout the quarter. Downloads fluctuated, starting at 3.4K and reaching a peak of 4.3K in mid-October, but decreased to approximately 2.3K by the end of the quarter. Active users remained relatively stable, peaking at 18K in mid-October and ending the quarter at around 10K.
Gym Heros: Fighting Game from Fighting Arena experienced steady weekly downloads, starting at 3.1K and gradually declining to 1.6K by the end of December. Active users followed a similar pattern, starting at 27.1K and decreasing to around 20.6K by the end of the quarter.
Wrestling Revolution 3D by MDickie saw its weekly downloads fluctuate, beginning at 2.5K and peaking at 3.3K in late November. Active users showed a slight decline from 9.3K at the start of the quarter to approximately 9.3K by the end of December, with a peak of 10K in late November.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.